Blizzard has set out to make gearing up more challenging in the Shadowlands, and this raid is no exception. Fewer pieces of loot will drop from each boss than in the Battle of Azeroth. And unlike that raid, and previous expansions, bonus rolls are no longer a thing. world of warcraft classic gold
Instead, the bosses you kill in Castle Nathria will open up additional slots in your weekly Great Vault. This is the replacement for the Mythic Plus dungeons chest and the PvP chest, with raids thrown in. There is a row of three slots in the Great Vault that you can fill by killing Castle Nathria bosses.
Kill three bosses and you’ll fill the first slot; seven will fill the second; and ten bosses on any difficulty will fill the third. What item level loot you’re offered in each slot depends on the difficulty level of the bosses you kill in the raid. Any boss you have killed before on that difficulty is included in the loot “pool” for those picks.
As with other Great Vault selections, opening up the raid row doesn’t increase the number of items you get; you still have to select one item from all nine possible slots in the Vault. It just adds raid loot to the possibilities, and gives you additional items to pick from.
A chained spirit in the Castle Nathria raid in WoW Shadowlands
A giant bat, Shriekwing forces players to hide behind pillars, and deal with damaging pools of blood on the floor, as well as raid-wide damage, a tank swap, and smaller bats that dive from the ceiling.
After you defeat Shriekwing, you have a choice between two wings: Catacombs, which has the Huntsman, the Destroyer, and Lady Inerva; or Royal Quarters, where you can fight the Sun King’s Salvation, the Artificer, and Council of Blood.
This Venthyr humanoid shares a health pool with his pet. You must kill Altimor to unlock the Hungering Destroyer. He has only two abilities, and both require players to spread out. He summons three pets over the course of the encounter, which apply debuffs to the tanks, summon adds — including one that needs to be healed to full — and one that requires movement to kill, but movement causes damage to the raid.
You must kill the Destroyer to move on to Lady Inerva. He’s a big anima giant, who will occasionally strike players with a debuff that makes them impossible to heal until other players stand next to them, soaking up their miasma and taking damage. He’ll cast lines of Volatile Ejections towards players that need to be avoided, and will attempt to suck them in and kill them.
Lady Inerva Darkvein
Lady Inerva is the end boss of the Catacombs, and she uses Anima containers to augment her powers during the fight. Players have to drain the containers to keep her from becoming overwhelmingly difficult to beat. On Mythic difficulty, this is even more fun, because draining one container fills the others.
Sun King’s Salvation
This is the fight to save Kael’thas’ soul. The former leader of the Blood Elves, Kael has been the end boss of one raid already, plus a dungeon, and reappears here as a soul to be redeemed.This is primarily a healing fight for the first phase, in which healers top off his soul and the raid prevents monsters that are trying to damage him. In the second phase, he becomes unhealable until a shadow of his former self is defeated.
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